Built by people who've worn the R5 badge
Alliance Hero started as an internal tool for overworked alliance leaders juggling diplomacy, war prep,
recruiting, and spreadsheets. Our team combines real alliance leadership experience with automation and
product design, so we solve problems we've actually lived through.
Game-agnostic alliance mission control
Every game calls it something different—alliances, clans, guilds, corps—but the leadership problems are the
same. Alliance Hero models ranks, roles, tasks, and campaigns in a game-agnostic way, so you can use it
across any title, even if you lead in multiple games.
Transparent roadmap, no black box promises
Automation is live for Last War: Survival today. Our public roadmap shows which games and features are
coming next, with voting from early adopters. No vague “coming soon”—you'll see what we're building, why, and
where your alliance's requests land.
Early product, production mindset
Alliance Hero is early-stage, not a toy project. We use production-grade monitoring, access controls, and
audit logging from day one. There's no social proof yet—just a clear product, transparent docs, and a team
that responds quickly when things break.